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Aurelia: Stellar Arising - Version Change Log

V 1.0006 – Update #5 (02/6/2022)

1. New – Additional Campaign Mode for Small Fleet Sizes for faster game play. 

2. New – Tutorial System for all major game functions. 

3. New/Improved – Campaign Menu options for Basic and Advanced settings presentation.  

4. Improved – Weapon Systems and AI decision making. 

5. Improved – Rebalanced Ships & Ship Weapon Systems to better balance. 

6. Improved – Mobile graphic configurations. 

7. Improved – Camera transitions. 

8. Improved – Projectile behaviors. 

9. Miscellaneous – Game optimizations and performance improvements. 

10. Bug Fixes – Multiple User Interface (UI) adjustments and improvements. 

V 1.0005 – Update #4 (04/04/2021)

1. New – User Interface & Voice Over Sounds.

2. New – Exposed Music Player under Settings.

3. New/Improved – Battle Sound Effects.

4. Improved – Weapon Accuracy/Realism Settings.

5. Improved – Lighting for Campaign Map & Pages.

6. Improved – User Interface Art.

7. Improved – Particle Effects.

8. Improved – Settings User Interface Options

9. Bug Fix – Targeting icon bot rotating towards targeting unit. 

V 1.0004 – Update #3 (03/19/2021)

1. New – Battle Deployment Formations: 18 New options for battles from Head-2-Head, Chase/Chased, Back-2-Back, 2x Parallels, 4x Flanks, 8x Obliques with advantageous and disadvantaged positions. Also includes Random Option for Campaigns and Custom Battle Editor.

2. Improved – Better AI weapon selection to avoid overkill and make more sound tactical decisions.

3. Improved – Weapon safeties for AI and Player to prevent friendly fire.

4. Improved – Better AI movement controls to prevent friendly collisions.

5. Improved – Mission Difficulty increased to provide a greater challenge.

6. Improved – Repeatable Mission reward pay outs was doubled (2x bonus to rewards! :D)

7. Bug Fix – Fixed issue with Custom Battle Editor having Battle Offset (Deployment Formations) choice available before official release of capability.

V 1.0003 – Update #2 (3/13/2021)

1. New – Two Additional play modes. Added Player vs. Player and AI vs. AI options for Campaigns and Custom Battle. Play with a friend or just watch for entertainment.

2. New – Choice between Basic and Advanced AI Modes. Basic uses limited data sets to make decisions while Advanced uses a more comprehensive set of data points to make strategic and tactical decisions.

3. Improved – Added additional AI option with improved decision making.

4. Improved – Save Manager with up to 100 Campaign Saves.

5. Bug Fix – Fixed potential issue where first-time initialization didn't end properly requiring a user restart.

V 1.0002 – Update #1

1. New – Destroyed pieces now do damage on collision (1/65th of Ship Health per debris piece).

2. New – Added Version tracker and change log.

3. Improved – Visibility and readability of Help Pages.

4. Bug Fix – Fixed issue where difficulty wasn’t calculated right in Custom Battle mode.

5. Bug Fix – Added wait ceiling on processing end of unit turn to speed up game.

V 1.0001 – Initial Release

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